The wait is over and finally got a new, mass update. The game becomes a slight tendency that the game takes something giant at the beginning of the year and we are all for it. The new patch is definitely going to shake things in some very unexpected ways, so we are going to share our first impressions today, we know that some of our results can be out of the sign and the important thing. It is impossible to be right with something right with a complex and deep thing to Dota, and therefore love this game so much.
Play some games and more importantly, I won a chance to spend 25 professional matches in a few dreams in the new patch. The best of the best, the best of the best, is lost in the amount of changes. Some old strategies stopped working, some new ideas appeared to be DUDs, and it will take time to be fully mature for meta.
More than today you have probably read patch records, so we will share some of the ideas we see interesting instead of going with a point point. Starting from the found – Map.
The new map is beautiful, but it is incredibly scary. The amount of forest patches, elevation changes and rocks increased in a large amount, the vision game is very difficult. There are more ways to Jungles so ganking from unexpected angles is easier. As they are left out of the sights of the enemy.
Feel like a massive buff for heroes who can provide flying vision or generally any vision. A special intelligence protagonist can not be a necessity, but it will be useful for the team.
Another interesting thing is a real difference between a new map, the new map is a stiff and safe stripe. The addition of a low flow movement is clearly an acceleration tool, but it is also important for the laning stage. Supports dying in the trading in Safela because it does not need to return the TP slip, which allows you to react to other strips.
It is not necessarily true for all situations and sometimes carrying the lane to help to be the right game of carry, but generally feel like more opportunities for game-changing defense plays. For example, when you need to defend your wisdom shrine.
Finally, Roshan returns to the summer cave and the pain is already a greater goal. We feel like for the latter pubs that the last one is almost better: games are longer and constant economic strengthen, generally have a stronger impact on the game. We will see how the meter is formed by this “new” objectivity, but at least monitoring both tormenters, Roshan and Hikmet Runes, the ruling team has solved the problem.
Another large change, the damage takes from universal heroes attributes and this change could not make me happier. The concept of universal heroes is great and pleased with the game, but overturned. This change is doing so that you can earn a deserving attribute on a level on a universal hero.
The late game with zero DPS items is also the fact that the universal heroes are limited DPS. They are not good at all: they are adapted, flexible, can establish the team’s needs, but it is still balanced. If we are talking about the pool of balance and affordable strategy, perhaps is one of the best general changes in this patch.
Hopefully, it will lead to teams that collect the heroes for the first and first and foremost, not for the stat block.
I was not a fan of the original neutral element system. One of the four neutral elements that connect the game in less than 20 minutes. But over time, he grew up and denied the latest changes and expanded it meaningfully. Wandering waves are no exception.
Adding “craftsmanship” and Madstones result in a better player agency. The product is more diluted, so we feel it is almost impossible to get a completely unusual combination for your character. They are also divided into steps, so it is not as chaotic as it seems at first glance.
In general, this new system has a lot to discuss and explore here. Of course there will be problem combinations for some heroes. So far, my only complaint is a minute of the dead in the chaos knight, 35 books. It feels … randomly broken.
This is where we can last for hours because of the patch notes there are many changes in heroes in patch notes. We will not – all the broken things will undoubtedly be nerfed and all weak heroes will get some buffers. The keyboard is very good in making a balance after a mass patch.
In spite of a wide range of things, there are a couple of things. Mage type characters from the new Khanda are one of them. Although the item is incredibly expensive, the game can be a silver bullet in the next parts of the game. As the silver is edge, this has seen a price increase. It is more expensive to deal with problem liabilities, but now there are more options for it.
Halberd Rework is also fun because now as it is a better item. The abyssal knife and halberd should be changed, and should make both of them, regardless of the second.
We are not so optimistic about the new Gleipnir. Aoe bonus is beautiful but we don’t know who the item is. Perhaps it is now a late game support element with 4550. Maelstrom is just sad in Mjollnir, a progress is sad – maybe we will see that with the crystals, together, again. The latter feels a very strong tad for the cost of 3300.
There are absolutely more to explore and discuss with a new patch. In the coming weeks, we will be new seams and playstyles and we will be here to emphasize and analyze them for our readers. Still, although only to enjoy the patch and play some jakiro and the dragon knight, they are still free MMR machines.